Corrupted pac file no thank you game12/30/2023 ![]() ![]() Fixed code-gen issue where side-effects before a conditional throw would be ignored.Fixed "Failed to find entry-points: : Failed to resolve assembly" error that was displayed when Burst tried to compile an assembly that had C# compilation errors.Fixed "An item with the same key has already been added" compiler error that could occur when duplicate field names were present in obfuscated assemblies.Domain completed stall when switching between debug/release scripting modes when burst compilation is needed for items in the new domain.Fixed incorrect codegen when having multiple try- finally blocks inside another try- finally block (for example from foreach loops).Fixed possible deadlock when compiling after domain reload.Fixed an issue that caused the digits and MidpointRounding parameters of Math.Round be ignored.Fixed Burst implementation of IntPtr.GetHashCode() being different than.Calls to methods with multiple attributes are now kept if any one of the conditions are met.Fixed "The specified path is not of a legal form (empty)" error.Fixed crash on linux if debug logging was enabled.Fixed a hashing error that could occur when an operator overload method is used as a Burst entry point.Fixed a warning that occurred when opening Burst AOT Settings while in Play Mode.Fixed an issue that caused builds to fail due to the assembly not being found. ![]() SSE2 & AVX2) that under some circumstances would lead to code attempting to execute paths not designed for that cpu. Fixed an issue when targeting multiple cpu architectures (e.g.Fixed an issue causing source file handles to be left open (preventing saving in an ide, if in debug scripting mode and the file is used in the burst path).Fix QNX builds using the qnxInstallationPath editor build setting.Changed focus for initial Burst Inspector focus to actually get the search hit in focus.Add proper license attribution for MUSL and SLEEF libraries. ![]()
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